local L0_1, L1_1
L0_1 = {}
L0_1.SwitchGroup = 0
L0_1.StateGroup = 1
GameSyncGroupType = L0_1
L0_1 = {}
L0_1.Never = 0
L0_1.ExitStage = 1
L0_1.Cooldown = 2
SoundBankUnloadPolicy = L0_1
L0_1 = {}
L0_1.Play = 0
L0_1.Stop = 1
L0_1.StopAll = 2
L0_1.SetState = 3
L0_1.SetSwitch = 4
L0_1.Trigger = 5
L0_1.SetGameParameter = 6
L0_1.ResetGameParameter = 7
L0_1.PostEvent = 8
L0_1.Other = 9
AudioEventActionType = L0_1
